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Old Mar 30, 2007, 02:48 PM // 14:48   #1961
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Originally Posted by Jetdoc
Excellent...this is a very nice compromise for those wanting to play with AI and those wanting to play with other people.
How is it a compromise? You can either play with other people, or "solo" it. That's not a compromise, it's an ultimatum!

(Companions don't take a slot. It's already been said if you don't take a companion, you get buffed).
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Old Mar 30, 2007, 02:52 PM // 14:52   #1962
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Quote:
Originally Posted by Mordakai
How is it a compromise? You can either play with other people, or "solo" it. That's not a compromise, it's an ultimatum!
For some reason, I don't view parties that currently involve 2 people and 6 heroes as truly "playing with other people".

A 50/50 split between playing with people and AI seems to be "somewhere in the middle"...how is that not a compromise?
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Old Mar 30, 2007, 02:59 PM // 14:59   #1963
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I agree with Mordakai. I don't like this idea either. I always liked the fact that if I didn't have friends online to play with, I could play with AI (I really don't like playing with PUGs). It seems all those people complaining about how people didn't PUG often enough are getting their way.

And there isn't a compromise here. It's either you play with other people, or you can take one of these companions. If you don't take a companion, you get advantages. So basically, it's a choice between soloing and PUGing. There's no middle ground at all.
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Old Mar 30, 2007, 03:04 PM // 15:04   #1964
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Quote:
Originally Posted by Jetdoc
For some reason, I don't view parties that currently involve 2 people and 6 heroes as truly "playing with other people".

A 50/50 split between playing with people and AI seems to be "somewhere in the middle"...how is that not a compromise?
Maybe I'm misunderstanding the article.

No henchies or Heros. The only AI is a Companion, which doesn't even take a slot!

So, if I'm looking for 4 people for a quest, I have to take 3 regular people to fill in the slots. My companion and their companions don't count as slots.

in terms of taking up space, Companions aren't Heroes, they're Allies like Pets or NPCs.

In PCGamer it states people who choose not to take Companions will be Buffed (so they are equal to those who take companions).

So, again, unless I want to join other people, I have to "solo" an area (either by myself, or with my one Companion).

This is a huge change from even before Heroes, where you at least always had the option to include Henchies.

The only positive spin I can possibly put on this is that supposedly Guild Wars 2 will be more solo friendly. Otherwise, with the level cap gone and no henchies, it sounds like the Casual player is getting shafted!

EDIT: Another possibility is scalable content. A Mission could get harder depending on the amount of people in the party. This wouldn't be a bad idea, but I see most people in this situation soloing the area anyway!

2nd Edit: Content, according to PC Gamer, will be scalable. My bad!

Last edited by Mordakai; Mar 30, 2007 at 05:20 PM // 17:20..
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Old Mar 30, 2007, 03:57 PM // 15:57   #1965
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Quote:
Originally Posted by Pandora's box
Heroes and henchmen:
There will be no heroes and henchies in GW2. But every player has 1 companion who does not take a slot. Slots are for partying up with other players only.
Good....no more having my fun taken away and being forced to scream LFG for hours and watching one person after another come in with a 4 on their head then see the number jump up to 8 then disappear. And no, I refuse to freaking play with AI bots constantly in a supposedly multiplayer game.
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Old Mar 30, 2007, 04:18 PM // 16:18   #1966
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Quote:
Originally Posted by Pandora's box
Heroes and henchmen:
There will be no heroes and henchies in GW2. But every player has 1 companion who does not take a slot. Slots are for partying up with other players only.
Thank god the focus is being brought back to actual "multiplayer"

although having henchmen in a persistant world wouldn't work at all.

Overall I am pleased with this.
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Old Mar 30, 2007, 04:28 PM // 16:28   #1967
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[QUOTE]
Quote:
Originally Posted by Mordakai
Maybe I'm misunderstanding the article.

The only positive spin I can possibly put on this is that supposedly Guild Wars 2 will be more solo friendly. Otherwise, with the level cap gone and no henchies, it sounds like the Casual player is getting shafted!
you missed the line in the article where it specifically states *SOLO FRIENDLY*

that to me is a great big plus
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Old Mar 30, 2007, 04:38 PM // 16:38   #1968
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I agree with Mordakai. Seems like I might just as well play WoW (I subscribe to it anyway as my daughter likes to play it).
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Old Mar 30, 2007, 04:53 PM // 16:53   #1969
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EDIT: Apologies to Loviatar. I lost my mind. Emotional response removed.


Quote:
Originally Posted by bwillcox
I agree with Mordakai. Seems like I might just as well play WoW (I subscribe to it anyway as my daughter likes to play it).
Please. Does WoW have Heroes or Henchies? Why would I pay monthly fees for a worse game?

I mean, I'm upset at the decision, but I'm not stupid.

Last edited by Mordakai; Mar 30, 2007 at 05:13 PM // 17:13..
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Old Mar 30, 2007, 04:58 PM // 16:58   #1970
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It's so hilarious, this concept of "solo friendly" for Guild Wars.

If you want to play solo - go pick up Oblivion or Neverwinter Nights 2. Both have better graphics and storylines than Guild Wars. In fact, there are many more titles that offer better single-player experience than Guild Wars, all it takes is 5 minutes of looking.
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Old Mar 30, 2007, 05:02 PM // 17:02   #1971
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Quote:
Originally Posted by Domino
It's so hilarious, this concept of "solo friendly" for Guild Wars.

If you want to play solo - go pick up Oblivion or Neverwinter Nights 2. Both have better graphics and storylines than Guild Wars. In fact, there are many more titles that offer better single-player experience than Guild Wars, all it takes is 5 minutes of looking.
This post stopped my brain.

What does that have to do with Guild Wars 2?
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Old Mar 30, 2007, 05:02 PM // 17:02   #1972
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Quote:
Originally Posted by Domino
It's so hilarious, this concept of "solo friendly" for Guild Wars.

If you want to play solo - go pick up Oblivion or Neverwinter Nights 2. Both have better graphics and storylines than Guild Wars. In fact, there are many more titles that offer better single-player experience than Guild Wars, all it takes is 5 minutes of looking.
But then you can't show off your achievements to everyone else...

Make no mistake, even solo players enjoy the social aspects of MMORPGs. That's what's so great about Guild Wars, it's the best of both worlds.

I'm starting to calm down now, Anet's not stupid, they probably have something special planned. They won't abandon the casual player.

EDIT: Well, I am stupid. This isn't news at all, it's been in PCGamer the whole time!

Jeff Strain: "Not everyone wants to play Guild Wars the same way. We want you to play the game the way you want and we'll reward you for it." PCGamer, no. 161, pg. 34

Kristin Salvatore (PCGamer editor) continues in the article, "Guild Wars 2 content and professions will be specifically designed to work well for solo play (though it will scale up well for groups). But, instead of heroes and henchmen, Guild Wars 2 will introduce pets and companions - NPCs whose skills you can customize... If you don't want to play with a companion, you're character will be 'buffed' so you're not at a disadvantage."

Last edited by Mordakai; Mar 30, 2007 at 05:32 PM // 17:32..
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Old Mar 30, 2007, 05:04 PM // 17:04   #1973
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Quote:
Originally Posted by Domino
It's so hilarious, this concept of "solo friendly" for Guild Wars.

If you want to play solo - go pick up Oblivion or Neverwinter Nights 2. Both have better graphics and storylines than Guild Wars. In fact, there are many more titles that offer better single-player experience than Guild Wars, all it takes is 5 minutes of looking.
Quoted for truth.Why the hell would you buy an online game to play by yourself in the first place anyway?

Seems pretty retarded if you ask me.
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Old Mar 30, 2007, 05:17 PM // 17:17   #1974
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Quote:
Originally Posted by Theus
Quoted for truth.Why the hell would you buy an online game to play by yourself in the first place anyway?

Seems pretty retarded if you ask me.
Why are you calling Jeff Strain retarded? He's the one who says "We want you to play the game the way you want to play it."

I'm feeling better about Guild Wars 2 all the time if it pisses off the elitists.
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Old Mar 30, 2007, 05:17 PM // 17:17   #1975
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Quote:
Quote:
Originally Posted by Mordakai
This isn't news at all, it's been in PCGamer the whole time!

Jeff Strain: "Not everyone wants to play Guild Wars the same way. We want you to play the game the way you want and we'll reward you for it." PCGamer, no. 161, pg. 34

Kristin Salvatore (PCGamer editor) continues in the article, "Guild Wars 2 content and professions will be specifically designed to work well for solo play (though it will scale up well for groups). But, instead of heroes and henchmen, Guild Wars 2 wil introduce pets and companions - NPCs whose skills you can customize... If you don't want to play with a companion, you're character we'll be 'buffed' so you're not at a disadvantage."
hi

i didnt know how much i could quote but thats what i meant
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Old Mar 30, 2007, 05:23 PM // 17:23   #1976
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I don't dislike the idea of not having heroes/henchies becauase I'd rather play by myself; on the contrary, I love playing with people. However there are always going to be pretty empty towns, or an obscure quest somewhere, that it would be impossible to find a team for. Then what?
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Old Mar 30, 2007, 05:30 PM // 17:30   #1977
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Quote:
Originally Posted by The Great Al
I don't dislike the idea of not having heroes/henchies becauase I'd rather play by myself; on the contrary, I love playing with people. However there are always going to be pretty empty towns, or an obscure quest somewhere, that it would be impossible to find a team for. Then what?
Try to solo it. If what they say is true, it should be possible.
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Old Mar 30, 2007, 05:37 PM // 17:37   #1978
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What irks me are people who keep saying, "OMG this is a multiplayer game you MUST play with other people!!!! RaWWR!!!"

Who the hell says that we must ALWAYS play with people ALL THE TIME? And who says that just because sometimes we'd prefer to play with A.I. teammates due to limited time or just doing something casual that it means that we don't want to play with other people? It's called freaking options and choices people. You get to play your own way and others get to play thiers.

Now, I dont know how doing PARTY SPECIFIC missions (I'm not talking soloable areas) will work in GW2 without the use of henchies and heroes but at first glance it sounds like they've taken the bad route of forcing people to group up. Sorry but that's a step backwards from what GW1 is.
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Old Mar 30, 2007, 06:19 PM // 18:19   #1979
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Choice is what it's all about. Hmm, page 100...
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Old Mar 30, 2007, 06:23 PM // 18:23   #1980
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As before, being unable to read an american mag in the uk has made it difficult to get accurate information here.

I enjoy playing GW with other people, but on some missions where playing with pug's to try to do them had resulted in redoing the mission 30 times, to get either bonus or completion put me off them all together. The introduction of heroes was a boon to me as it meant some missions were now doable without the need of several unknown players, and the ability to craft your team to be able to beat the mission more easily. Here im thinking of the Raisu Palace mission which i could only get masters on with hench and heroes, and Bloodstone Fen, where the bonus was impossible as every time i joined a group somone would kill a jungle guardian despite me repeatedly saying to leave them alone every time.

The idea that we may have a reduced capacity for this in GW2 is daunting as I believe there will be quests or missions in the game further on that will require some form of collaboration. An assurance of the game being capable of being done solo doesn not fully allay this as some missions here are supposedly doable with heroes and hench, for example Gate of Madness, but that requires some serioussly excellent play. I like to have increasing difficulty and challenge but i also like to be able to do the thing on my own sometimes, this sounds like its either going to be too easy or too difficult with what has been suggested.

I suppose what i hate about pug's is that no matter how many times i enter them and know what to do, half the group dont listen, and it takes a few hours to do one mission that should take 20 to 40 mins at most. I find that not only fristrating but depressing and it puts me off playing, well im sure repeatedly failing at some point and being unable to pass to the mext stage for all is boring i just dont want to see that happening in GW2, as the remainder of what i have heard is very pleasing
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